Blender 3D Architecture, Buildings, and Scenery


I’m still new enough to Blender that the introductory concepts are useful to me. However, the way that these concepts are communicated is poor enough that I often find myself distracted and frustrated by trying to figure out what the author is talking about.

Sometimes its a case of the examples not matching up to the surrounding text, as in the description of creating a loop cut (he says something about positioning it just to the left of the door, but the image shows the loop cut halfway down the wall. The following image has the new vertices just left of the door, not where the line for the loop cut had been indicated in the previous image. Little discrepancies like these are very problematic for me when I am trying to learn a new tool.) In addition, there is at least one place where it says there is an example, but no example is given.Furthermore, it seems that the author is more interested in graphics than in writing. While I believe that it is important for authors to be passionate about their topic, when they are producing a book it is the writing that should be of paramount importance to them. This does not seem to be the case with this book.

Prev1 of 2

One thought on “Blender 3D Architecture, Buildings, and Scenery

Leave a Reply

Your email address will not be published.